![]() ![]() The book also includes information on a couple of campaign models, including monster hunting and modern magic, as well as information on how to incorporate Pathfinder classes as archetypes. The equipment section has everything you need to outfit a modern hero, including armor, guns, explosives, vehicles, general equipment, and poisons as well as rules on their usage. The skills section has a new set of modern crafting, knowledge, and profession skills, as well as rules on computer hacking. There is also a system for purchasing equipment on credit. ![]() The wealth system from D20 Modern is replaced with more concrete dollar values, with players earning money by performing profession skill checks at the end of each adventure. My only complaint is that the paths, which determine hit dice, skill points, and base attack and saves, are not varied enough, with half the paths being weaker versions of the other half. I came across this book and its followup regarding modern magic.Ĭharacter creation and advancement for the most part is wide open, allowing any combination of paths, archetypes, traits, difficulties, training, talents, feats, and skills.
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